Candacehartsheet

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XP: 113

Abilities (32 pt buy, Old Aged)
Neutral
Fire Human (Necropolitan) Cloistered Cleric 1
Str 6 Dex 11 Con - Int 16 Wis 19 Cha 16
HP 14 (gains 1d12+2 hp per lvl)
Fort [1d20]

Spells 0: 3 1: 1+1
0.

Feats:
Free: Extra Turning, Extend Spell, Knowledge devotion.
Traits: Absent minded (+1 knowledge, -1 spot/listen)
Flaws(Murky Eyed/Noncombatant): Persistent spell, Divine Metamagic: Extend
Human: Able Learner
1. Divine Metamagic: Persistent Spell

Class/Race
*Lore (Same as Bardic Knowledge) Traded for Bardic Knack (PHB2): +half lvl of cloistered cleric as skill ranks, round up.
*Undeath, Spell, Knowledge Domains

  • +1 racial bonus on attack rolls against creatures of the fire subtype, including extraplanar creatures from the Elemental Plane of Fire.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the fire subtype or used by creatures of the fire subtype, including extraplanar creatures from the Elemental Plane of Fire.
  • Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Items:
650 gp Bill adventurer + starting
-110 gp Casting of Desecretion
-25 gp Studded Leather
-36 gp Light crossbow + bolts
-75 gp [5-1]Wand of Cure Light [1d8+1]
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