Basic Information

1. Size: New dominions usually cover 24 miles (1 map hex). Larger dominions are certainly possible, but a PC should start with a small one at best.

2. Population: Families are needed in every dominion to work and settle the land. On average, each family has 5 members. The normal "starting number" of families present various based on the type of map hex:

Civilized: 500-5000 families per hex
Borderland: 200-1,200 families per hex
Wilderness: 10- 100 families per hex

Also, any hex may gain or lose 1-10 families per month for any of many reasons (accidents, weather, good or bad harvests, etc.).

3. Resources:

Every dominion has natural resources - either animal, vegetable, or mineral. Subjects use and provide rsources, and the ruler gains tax income from them.

The resources for each map hex may be determined or randomly rolled on a d10 as follows:

1 1 resource
2-7 2 resources
8-9 3 resources
10 4 resources

Next, decide or roll randomly to determine what type of resource on a d10

1-3 Animal
4-8 Vegetable
9-10 Mineral

Example Resources:

Animal: dairy, fat and oil, fish, fowl, furs, herds, bees (honey and wax), horses, ivory.

Vegetable: farm produce, foodstuffs, oil, fodder, wood and timber, paper, wine.

Mineral: copper, silver, gold, platinum, iron, lead, tin, gemstones, tar and oil, clay, stone quarry, coal.

4. Dominion Rank

Larger dominions have more subjects and exert more influence in the larger world. The following is a general guideline for determining the rank of the dominion.

Title Families
Baron 10-100
Viscount 101-200
Count 201-400
Marquis 401-800
Duke 801-1600
Archduke 1601-3200
Prince 3201-10000
King 10001-50000
Emperor 50001-???

Note: The titles in the chart are arbitrary. Different domains and different forms of government will have different titles.

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